Our professional learning programmes focus on equipping teachers with specialist skills and knowledge that have direct applications in the classroom. We build and sustain relationships with teachers, enabling them to be part of communities of practice; for example through our computing subject leaders’ course and subject forums for maths, science, EYFS, MFL, humanities and English. We also provide sessions that help educators develop the specific technical skills they need to help their students’ learning.
“The nicest bunch of people, with the best teaching ideas & hand-holding!”
“So much to take away and enhance my teaching, the learning environment and children's learning”
“Fantastic training and really inspiring in an achievable way – especially for the techno-nervous!”
This programme has been designed for primary teachers who have recently taken onresponsibilities and leadership for technology and computing. The subject leader’s role is extensive and ever changing, and can seem daunting to even the most experienced practitioner.
This session will focus on the basic features and functions of wordpress, from getting to grips with the dashboard to choosing themes and uploading photographs.
This session, facilitated by a lead advisory teacher, is for languages (MFL) subject leaders or anyone involved in coordinating or teaching languages. The forum will give teachers the opportunity to learn about policy and curriculum updates, discuss the latest developments in primary languages, and share their expertise and their experiences.
Technologies for learning: What works and how do we know? This conference, led by ResearchEd, a grass-roots, teacher-led organisation, aims to improve research literacy in educational communities, dismantle the myths and explore the evidence to reveal what does and doesn’t work in terms of technologies in the classroom.
This session will help class teachers who are not computing specialists, to understand the requirements of the computing curriculum so that they can teach it in an engaging and accessible way. It will help teachers unpick the programme of study, focusing on the major concepts and progression into KS2. The session will help teachers to become more familiar with the key technologies and online resources that can be used to teach computing. Teachers will be signposted to activities and lesson plans which be used in class.
This course will draw on the recently published CLC research study Educational Blogs and their Effects on Children’s Writing. The session will use examples from the research study to give teachers practical ideas to involve pupils in blogging. This session does not cover the technical aspects of setting up a blog. Schools should use a consultancy session if technical support is required.
The 360-degree safe self-review tool, developed by SWGfL and aligned to the Ofsted inspection framework, is free to use and is intended to help schools review their E-Safety policies and practice. This session, led by an accredited E-Safety mark assessor, will guide participants in using the online tool to audit a schoolÍs provision in preparation for gaining the E-Safety mark.
This session will help KS2 class teachers understand the requirements of the computing curriculum, and learn how to teach it an engaging and accessible way. Teachers will better understand the idea of computational thinking, which underpins so much of the computing curriculum. The session will build confidence in a variety of tools that can be used back in class, and will look at ways to assess and monitor progress.
3D printing is becoming an increasingly viable option for design and rapid prototyping in schools. This session will explore the many ways in which 3D design can be used to support a range of areas across the curriculum – including design and technology for designing, making and evaluating products. Practical activities will take teachers through a variety of software options for 3D modelling, including Minecraft, making it accessible to pupils throughout KS1 and KS2.
Recording and evidencing pupils’ learning and progression in computing requires a good understanding of developmental steps and expectations. During this half-day session, teachers will have the opportunity to moderate children’s computing work and learn about a range of assessment approaches. Teachers will be required to bring examples of children’s work to the session. This course is repeated in the summer term
This day-long training session will cover all the essential aspects of e-safety. We will examine the risks pupils, parents and school staff face online. We will outline ways in which schools can encourage pupils to become responsible and respectful digital citizens and address concerns around the core issues of content, contact and conduct. We will also review curriculum requirements and OFSTED policy. Participants will gain the ThinkUKnow accreditation for e-safety, but the course will also draw on other programmes and materials. E-safety is not simply a technological issue, so we invite SLTs, safeguarding leads and subject leaders to attend.
This session gives maths subject leaders an opportunity discuss the latest developments in primary mathematics, sharing their expertise and their experiences. A CLC tutor will lead a practical session, which will investigate a range of digital technologies that can be used to support maths teaching and learning. The technology-based maths activities will go beyond simply replacing worksheets with online games, to explore how computers can provide pupils with entirely new contexts to explore mathematics.
These popular conferences are aimed at Computing/Technology subject leaders, heads of department and teachers interested in the use of technologies across the curriculum. The conferences will include keynote speakers, policy and curriculum updates, practical sessions and opportunities to learn from other schools.
Scratch is the CLC's go-to tool for KS2 Computing. It is flexible, encourages creativity, and provides a rigorous logical structure to help pupils learn about programming and problem solving. In this session teachers will be able to hone their Scratch skills and feel confident using this software with pupils. The session will begin with the basics to help teachers get to grips with the key concepts that underpin Scratch and Computer Science. Teachers will also be given a chance to review some of the CLC’s favourite lesson plans and Scratch teaching resources. This course is repeated in the summer term.
Kodu can help KS2 pupils understand computational thinking and programming through the context of games design. In this CPD session teachers will explore logic and problem-solving using Kodu's easy, drag-and-drop, 3D programming language. The course will demonstrate how this software can be used to teach computing in a practical and engaging way. Kodu is also a great way to extend learners who are already well versed in Scratch. The 3D graphics offer a new dimension in terms of creativity and challenge. This course is repeated in the summer term.
The 2nd of three half-day sessions. This programme has been designed for primary teachers who have recently taken onresponsibilities and leadership for technology and computing. The subject leader’s role is extensive and ever changing, and can seem daunting to even the most experienced practitioner.
Does your school have digital leaders? The CLC is running a series of workshops in the lead-up to Safer Internet Day to support Digital Leaders in becoming e-safety ambassadors. The day will encourage pupils to become active e-safety leaders in their school community.
The NAACE Self-Review Framework (SRF) provides a structure for reviewing a school’s use of technology and its impact on school improvement. Additionally, because the Self-Review Framework complements the inspection frameworks, its use can provide compelling evidence in support of schools’ inspection profiles.
This session is designed to support teachers and other colleagues within school in delivering e-safety information to parents. The day will cover information that all parents should know to ensure that their children can navigate the risks and enjoy the benefits of the digital world. This course is suitable for education professionals looking to run parent-facing activities or simply wanting to engage parents more effectively on e-safety issues.
The NAACE Self-Review Framework (SRF) provides a structure for reviewing a school’s use of technology and its impact on school improvement. Additionally, because the Self-Review Framework complements the inspection frameworks, its use can provide compelling evidence in support of schools’ inspection profiles.
This session is designed to help TAs develop their awareness of e-safety issues and better understand the role they play in keeping children safe in a digital world.
Animation is an effective and engaging way to support learning across the curriculum. It encourages collaboration and helps pupils present ideas for an audience. From re-telling stories and literature, animating scientific ideas to re-enacting historical events, animation can help pupils reinforce understanding and present concepts.
Digital technologies have changed the way pupils are able to reflect on and present their learning and how teachers can track, record and evidence pupils’ progress. During this full-day session, teachers will learn about different approaches to assess and evidence learning across the curriculum.
Learn how to create films for school websites and broadcasts. Improve your camera techniques, support pupils’ film-making and master simple film and editing skills in this full-day course working alongside CLC film tutors.
The CLC's Science Forum is an opportunity for primary science subject leaders to share their expertise and to work with a CLC tutor to investigate a range of digital technologies that can support science teaching and learning. The open forum format allows teachers to discuss a range of issues, such as systems for assessment, and to share their ideas and solutions. Discussion will be followed by a CLC-led practical session which will demonstrate how digital technologies can be used to aid scientific investigation and help pupils present their learning.
The humanities conference provides an opportunity for teachers with responsibilities for geography, history and RE to learn about curriculum developments, share their expertise and investigate a range of ways that digital technologies can support humanities teaching and learning. The conference will also introduce experts from partner museums and galleries who will share exciting opportunities to work with their organisations.
This project invites your school’s budding programmers to take on the role of games designers in an inter-school challenge to find out which team of pupils can create the best computer game. Teachers will be briefed on the judges’ criteria during this twilight session, and schools can also use their workshop allocation to give their classes some contact time with a CLC tutor in one of our Game Design workshops.
In this half-day session NQTs will learn how to teach the computing curriculum in a creative and engaging way. Attendees will learn about a range of digital tools, lesson plans and resources to support learning in computing and across the curriculum.
Digital technologies can play an important role in a school’s strategy to create an environment where children love literature and reading for enjoyment. In his 20-point plan to make a school into a place where everyone talks about reading, Michael Rosen recommends book reviews, book swaps and book posters as ways for readers to inspire each other about books.
This half-day forum provides an opportunity for practitioners from EYFS settings, nursery and reception classes to come together to share ideas and approaches, learn about policy and practice updates and take part in hands-on technology-based activities.
Scratch is the CLC's go-to tool for KS2 Computing. It is flexible, encourages creativity, and provides a rigorous logical structure to help pupils learn about programming and problem solving. In this session teachers will be able to hone their Scratch skills and feel confident using this software with pupils. The session will begin with the basics to help teachers get to grips with the key concepts that underpin Scratch and Computer Science. Teachers will also be given a chance to review some of the CLC’s favourite lesson plans and Scratch teaching resources. This is a repeat of the session on January 14th.
Kodu can help KS2 pupils understand computational thinking and programming through the context of games design. In this CPD session teachers will explore logic and problem-solving using Kodu's easy, drag-and-drop, 3D programming language. The course will demonstrate how this software can be used to teach computing in a practical and engaging way. Kodu is also a great way to extend learners who are already well versed in Scratch. The 3D graphics offer a new dimension in terms of creativity and challenge. This is a repeat of the session on January 14th.
These popular conferences are aimed at Computing/Technology subject leaders, heads of department and teachers interested in the use of technologies across the curriculum. The conferences will include keynote speakers, policy and curriculum updates, practical sessions and opportunities to learn from other schools.
The CLC's Art and Design subject leaders’ forum is an opportunity for colleagues to share their expertise and work with a CLC tutor to investigate a range of digital technologies that can support visual art teaching. The forum will combine discussion, hands-on activities and sharing, and will bring together teachers with representatives from museums and galleries to raise awareness of the opportunities available across London.
The 3rd of three half-day sessions. This programme has been designed for primary teachers who have recently taken onresponsibilities and leadership for technology and computing. The subject leader’s role is extensive and ever changing, and can seem daunting to even the most experienced practitioner.