Scratch can be a great way to teach computing in KS2 and is well suited to blended learning however, it can take some getting used to. This session is designed to give teachers the confidence and understanding to get the most out of Scratch. We will begin with the basics: getting to grips with the drag-and-drop programming interface as well as the key concepts that underpin computer science. We will discuss ways pupils can progress and think about different project ideas that can form the basis of classroom activities. In addition, teachers will be given the opportunity to review some of our favourite activities and teaching resources, including materials from the EEF-funded ScratchMaths research project.
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